3D Printing – Manufacturing Revolution or Intellectual
Property Nightmare?
Nate Toothaker
10/17/2013
Professor Friedman
IP Theory
I.
Introduction.
Three
dimensional (Ò3DÓ) printing or Òadditive manufacturingÓ has the capability to
revolutionize the process of product manufacturing and distribution. Similarly
to how the industrial revolution resulted in machines replacing warehouse workers,
3D printing will replace the less efficient machinery currently used by
manufacturers. 3D printing technology is advancing rapidly and is becoming
increasingly more affordable to the average consumer. The speed and accuracy of
3D printers has risen sharply over the past few years and has already replaced
more traditional manufacturing processes for some products.
While
3D printing promises to revolutionize the manufacturing industry, owners of
intellectual property (ÒIPÓ) fear that the technology will destroy the value of
their IP portfolios. The owners of trademarks, copyrights, patents, designs,
and trade secrets are concerned that 3D printers will allow counterfeiters to
easily reproduce their products without obtaining authorization. IP owners of
digital works have already faced a similar problem in the past when
peer-to-peer (ÒP2PÓ) sharing programs facilitated the unauthorized distribution
of digital copies of works.
In
this paper I will analyze what the effects of 3D printing will be on
intellectual property and those who own it. First, I will discuss how 3D
printing is accomplished and what its current and future capabilities are.
Second, I will identify IP ownersÕ concerns regarding 3D printing. Lastly, I
will discuss how current IP law may attempt to adjust to the effects of 3D
printing on IP protection and how IP owners will try to preserve the value of
their property.
II.
3D
Printing Process
a.
The
Rise of 3D Printing
3D
printing is currently used most frequently for creating prototypes of products
that a manufacturer is interested in developing. About 70% of 3D printing is used
for the purpose of creating a prototype for a product, rather than for its full
scale production.[1]
3D printing is ideal for this purpose because it allows a producer to use the
same 3D printer to create prototypes of different parts. Without 3D printing a
manufacturer would have to suffer the time and expense of building specialized
machinery and different molds for each separate prototype.
While
3D printing is used mainly for prototypes, with recent advances in speed,
accuracy, and strength of materials, 3D printing is becoming a more viable
option for mass production as well. In fact, 3D printing is already being used
to create a wide range of products such as hearing aids,[2] dental implants,[3] prosthetics,[4] guns,[5] chocolate,[6] jewelry,[7] the body of an automobile,[8] and many others.[9] There are several websites
that anyone can access to order custom made 3D printed products.[10]
3D
printers are also becoming much more popular with individual consumers. The
cost of personal 3D printers has declined dramatically, and as a result more
individuals are purchasing them for home use. 3D printers such as the Cube by
3D Systems, the Cubex by Cubify Systems, or the Replicator 2X by Makerbot
retail for between one and three thousand dollars.[11] Additionally, independent
crowd-funded inventors have entered the 3D printer market to compete with the
larger companies, and one printer is currently being developed with an
anticipated price tag of only $100.[12] Because of increasing
quality and decreasing cost, the market for 3D printers and services rose 29%
in 2012 to $2.2 billion.[13] Market experts like
WohlerÕs Associates anticipate that this number will grow to $3.7 billion by
2015 and by 2019 the figure will rise to $6.5 billion.[14]
b.
3D
Printing Methods
Several
methods are currently used to accomplish 3D printing, including
stereolithography (SLA), fused deposition modeling (FDM), and selective laser sintering
(SLS).[15] One thing all these
methods have in common is that they use 3D digital models as the blueprints for
the object to be printed. These digital models are usually in
computer-aided-design (CAD) format.[16] These CAD models must
then be translated into a format that the 3D printers can read, one common
example being Standard Tessellation Language (STL).[17]
How
the printer transforms the digital model into a tangible object depends upon
which type of 3D printing process is used.
3D
printingÕs roots trace back to 1984 when the process of stereolithography was
invented by Charles Hull.[18] Stereolithography was the
first method of 3D printing to be invented, and is still commonly used. Before
SLA can be used to print an object, the objectÕs CAD design must be ÒchoppedÓ
into many two dimensional slices. The printer will replicate one slice at a
time and then bond the slices together to achieve the finished product. SLA
works by concentrating an ultraviolet laser into a vat of special photosensitive
resin.[19] The printer focuses the
UV beam according to the CAD design, and the resin hardens instantly once
contacted by the laser. Once the beam has created the current slice of the
object, an elevator in the vat lowers the object into the resin so that the
next slice can be reproduced.[20] This process repeats
until the product is finished.
A
second method of 3D printing is fused deposition modeling. Stratasys, the
company founded by the inventor of the FDM process, explains how FDM works.
Ò3D printers
that run on FDM Technology build parts layer-by-layer by heating thermoplastic
material to a semi-liquid state and extruding it according to
computer-controlled pathsÉ Material filaments are fed from the 3D printerÕs
material bays to the print head, which moves in X and Y coordinates, depositing
material to complete each layer before the base moves down the Z axis and the
next layer begins.Ó[21]
Selective
laser sintering is a third method of 3D printing, and works similarly to SLA. Like
SLA, SLS uses a vat of material, an elevator, and a UV beam. However, unlike
SLA, SLS printers use vats filled with powdered materials instead of resin.[22] When the powder is exposed
to the laser beam the powder fuses (ÒsintersÓ) and bonds to the layer below it,
building the object from the bottom up.
Other
methods include PolyJet photopolymer, Syringe Extrusion, Selective Laser Melting (SLM), Electron Beam Melting (EBM), and Laminated Object Manufacturing (LOM).[23] Undoubtedly
more methods will be developed in the future and will increase the
manufacturing potential for 3D printing as a substitute for traditional
assembly line production.
c.
Advantages
of 3D Printing
One
thing all 3D printing methods have in common is that they are a form of
ÒadditiveÓ as opposed to ÒsubtractiveÓ manufacturing. Whereas subtractive
manufacturing involves carving away, drilling, or chiseling a larger piece of
material, additive manufacturing is the process of adding material to an
existing object.[24]
One
obvious advantage of additive manufacturing is that there is no wasted material
leftover. The cost of wasted material can be substantial. For example, in the
airplane part industry, the Òparts have usually been machined from solid
billets, which can result in 90% of the material being cut away. This swarf is
no longer of any use for making aircraft.Ó[25] 3D printing eliminates
wasting material altogether, which has the additional beneficial effect of
reducing energy costs incurred in dealing with the waste.[26]
3D
printers also have the capability of creating a single object that formerly
would have had to have been assembled from multiple components. For example,
Boeing has been using 3D printing to manufacture environmental control ducts
(ECDs) for years.
ÒECD traditionally
requires the production and assembly of up to 20 different parts, but can be
3-D printed in one piece. ÔAdditive Layer ManufacturingÉ is faster and more
efficient to produce. It uses less raw material and produces parts which are
lighter, more complex and stronger.ÕÓ[27]
A
third advantage of additive manufacturing is that very little human labor is
involved. All a manufacturer needs is a CAD file, a 3D printer, and the right
material. There is no longer a need to hire people to build, assemble, and
transport multiple components because in many cases the end product could be
produced on site in an automated fashion. Gartner analyst Daryl Plummer Òsees
3D printing as part of the digital industrial revolution,Ó and explained that
as a result of the revolution, Ò[w]hat we're seeing is a decline in the overall
number of people required to do a job.Ó[28] Plummer also provided an example,
and Òpoint[ed] to a company like Kodak, which once employed 130,000, versus
Instagram's 13.Ó[29]
A
fourth important benefit of additive manufacturing is that it allows a
manufacturer to produce prototypes more quickly than traditional methods. This
allows the manufacturer to bring its product to the market sooner. In the past
manufacturers had to wait weeks to create a prototype, and then much longer to
design and build the machinery to mass-produce the finalized product. With 3D
printing a company can make a prototype in a few hours, and can make necessary
adjustments to the CAD design immediately. For example, Adidas, a shoe-making
company, said that Ò3D printers had reduced the time it needed to evaluate a
new prototype by four to six weeks to one or two days.Ó[30] Nike, another shoe-making
company, said that in the past it was only able to make a dramatic change to
complex parts in its footwear once every two years, but with the aid of 3D
printing they were able to evaluate and fully test 12 different prototypes in a
span of six months and make Òsuper dramatic improvements to our products.Ó[31]
In
summary, as the U.S. Department of Energy succinctly stated, Ò[a]dditive
manufacturing has the potential to vastly accelerate innovation, compress supply
chains, minimize materials and
energy
usage, and reduce waste.Ó[32]
III.
Concerns
of IP Owners
a.
Value
of IP
Intellectual
property has an extraordinarily high value to many companies. The estimated
value of Coca-ColaÕs brand is $79.2 billion,[33] and GoogleÕs trademark
alone is worth $44.3 billion.[34] The value of a companyÕs
IP portfolio can often be its most valuable asset. To protect their IP rights,
companies rely on a combination of copyrights, patents, trademarks, and trade
secrets. While Intellectual property can be a vital asset, it is valueless
unless the rights conferred by IP law are enforced, and unless infringement is
detected then it cannot be enforced. As 3D printing becomes more widespread and
cost-efficient, IP owners will find that detecting infringement and enforcing
their rights will become increasingly more difficult and expensive. As a
result, the value of their IP will decline, and could cause huge losses to
companies that rely on their IP portfolio.
The
threat of 3D printing to IP owners is substantial. Gartner, an information
technology firm, predicted that by the year 2018 3D printing will cause a loss
of at least $100 billion in global IP losses annually.[35] Gartner explained that
ÒThe plummeting costs of 3D printers, scanners and 3D modelling technology,
combined with improving capabilities, makes the technology for IP theft more
accessible to would-be criminals.Ó Counterfeited and pirated products already
cause $360 billion of loss to international trade annually.[36] As 3D printing becomes
more popular and affordable, the incidence of counterfeiting will increase, and
as a result the value of IP will decrease due the difficulty in enforcing IP
rights.
b.
WhatÕs
the Harm?
3D
printing presents two different problems to the manufacturers of goods. The
first is that IP owners will have a difficult time detecting small-scale
infringement, and even if infringement is detected, it may not be
cost-efficient to commence legal action. The second problem is for
manufacturers of goods whose value derives primarily from its innovative
design, but where the design is not protected by IP laws.
The
main concern for manufacturers that own IP is that 3D printing will result in
an increase in counterfeit goods. While counterfeit goods are already a huge problem
for IP owners, typically most counterfeiting activity is concentrated in a
small number of counterfeiters. Because of this concentration IP owners have a
high incentive to investigate and shut down the illegal operations because each
counterfeiter they eliminate will prevent a large volume of counterfeit goods
from entering the market. In contrast, 3D printing would allow consumers to
create the counterfeits themselves, so pursuing a single consumer will be
costly and would only remove one counterfeit good from the market. Suing an
individual counterfeiter may still be worth it to the company if the company
believes that by doing so it will deter an adequate number of future
counterfeiters, however, the value of deterrence would need to be high to
justify costly litigation over nominal damages.
If
individuals acquire the capability of printing counterfeits from home, then special
problems will arise for IP owners. While an average consumer may not find it
practical to attempt to create a counterfeit by hand, if they can do so simply
by downloading a design and printing it, the consumer is much more likely to
create the counterfeit good. Detecting an individual consumerÕs infringement
would also be more difficult than a mass-producing counterfeiter. Unless the
individual attempts to sell their self-made counterfeit, it will be nearly
impossible for the counterfeiter to learn of the infringement. Typically
counterfeiters are caught in the act of selling the counterfeits, but without a
sale IP owners will not even be aware of the individual cases of infringement.
Individuals are also less likely to be knowledgeable of the existence of IP,
and therefore would not even know that what they are doing is illegal. While a
consumer would undoubtedly realize that copying a Louis Vuitton handbag would
be counterfeiting, that same consumer may not realize that by printing a
generic kitchen appliance he is violating dozens of patents.
3D
printing presents a different problem to those who manufacture goods that are
capable of being protected by IP law, but who decide that obtaining protection
is not worth the time or cost of doing so. An example of this kind of
manufacturer is an individual who creates goods and sells them on websites like
Etsy. While the product may be eligible for trademark or design patent
protection, the cost of obtaining it may be prohibitive. Formerly small
manufacturers depended on the fact that there would be too few buyers for the
product to entice a counterfeiter to invest the time and effort to produce a
counterfeit. However, if individuals can copy the item and print it from home
then there is no disincentive to counterfeiting because the cost per unit of
producing one is the same as the cost per unit of producing 1,000.[37] The likely result would
be analogous to a situation where an individual browses movies in an electronic
store, sees a movie he likes, and then goes home and illegally downloads the
movie for free.
c.
Unauthorized
CAD files - Analogy to Piracy of Digital Works
The
threat of 3D printing to manufacturers of physical goods has many similarities
to the threat of file-sharing services to the producers of digital works.
Examining how file-sharing has affected the entertainment and software
industries, and how those industries attempted to curtail the harmful effects
of infringement could shed some light on how IP owners threatened by 3D
printing will likely respond to the unauthorized sharing of CAD files containing
IP.
Online
file sharing was largely unknown until 1999 when a peer-to-peer sharing program
called Napster was introduced. [38] Napster combined a music
search system and a file sharing system that allowed users to connect with each
other to share files online.[39] The result was that
digital works (e.g. music, movies, software applications) were reproduced
without the copyright ownerÕs authorization. The Recording Industry Association of America (RIAA), representing the copyright
owners, obtained an injunction against Napster in 2001 which shut down the
company.[40]
Although Napster was eliminated, file-sharing
activity continued to increase as individuals began using other P2P sharing
services. Having failed to slow the pace of unauthorized file sharing, the RIAA
implemented a new strategy. Beginning in 2003 the RIAA dramatically increased
the number of copyright infringement lawsuits against individuals, hoping to
deter P2P users from exchanging files.[41] Despite the increased
number of lawsuits, participation in P2P file sharing actually doubled between
2003 and 2005.[42]
The copyright owners represented by the RIAA began to resent the campaign
against individuals because it was costing them millions in legal fees[43] and was causing bad
publicity, particularly from suits against minors.[44] In 2008 the RIAA
abandoned their campaign against individuals.[45]
Despite
declining album sales, the music industry has been able to generate revenue by
selling authorized digital versions of songs through third party websites like
Apple and Amazon. Apple is currently the largest music retailer in the world.[46] Many individuals are
willing to pay for the authorized versions of songs despite the fact that they
could download them illegally. The authorized digital versions come with
assurances of audio quality, no copyright infringement liability, and freedom
from malware.
While
the Napster situation primarily concerned music, other P2P sites have
facilitated the same type of illegal file sharing for movies, software
applications, and other digital works. The film industry, represented by the
Motion Pictures Association of America (MPAA), observed the ineffectiveness of
the RIAAÕs anti-piracy scheme and decided to focus on technological access restrictions
such as digital rights management (DRM) software to prevent the unauthorized
reproduction of visual works.[47] However, the effectiveness
of DRM has proven to be severely limited because hackers find ways to bypass
the DRM practically as soon as the work is released in digital form. To try to
capture some lost revenue the film industry began licensing its works to online
streaming websites like Netflix and Hulu, who raise funds through subscription
fees and/or advertising. The film industry has also sold authorized digital
versions of films through third party online distributors like Amazon and
Apple. Similarly to buyers of authorized digital versions of songs, films sold
through trusted third party distributors carry assurances of quality,
non-infringement, and legality.
In
the case of 3D printing, owners of IP will encounter the same problems as the
RIAA and MPAA. An IP owner will try to prevent the unauthorized reproduction, and
transmission of CAD files that would allow individuals to manufacture
infringing objects. CAD files are just as easy to share as the songs or movies,
and IP owners will have as much difficulty preventing file sharing as the RIAA
and MPAA did. In fact, 3D printing presents an even more substantial problem to
IP owners than that of the piracy of music and film. Even if IP owners could
prevent all exchange of unauthorized CAD files, unlike songs, software, and
movies, individuals can often easily create the CAD files themselves.
Recent
advances in 3D scanning technology have made it easier and cheaper to create
three dimensional digital models of objects than ever before. In fact, objects
have already been printed using 3D models generated by an Xbox Kinect sensor,[48] which retails at about
$100.[49] Unlike the music and film
industries where creating the file from scratch is not a viable option, with 3D
scanning a user can often easily generate the end product themselves (i.e. the
CAD file).
IP
owners are going to have an extremely difficult time curbing the creation and
distribution of unauthorized 3D models embodying their IP. Attempts to sue the
individual infringers will be excessively costly, and would likely fail as an
effective deterrent as was the case with the music industry. Additionally,
attempts to place DRM protections on authorized versions of the CAD files may
be ineffective for the same reasons it failed for the film industry.
d.
Indirect
Infringement
The
difficulties of suing the direct infringers (i.e. those actually printing the
infringing objects) have been discussed, but IP owners threatened by 3D
printing may be able to sue the makers of the 3D printers for indirect
infringement. Indirect infringement allows the owner of a copyright, trademark,
or patent to sue a party who Òactively induced, encouraged or materially
contributed to the infringing activity.Ó[50] A plaintiff can also
prevail against in indirect infringer on the theory of vicarious liability if
the defendant Òhas the right and ability to supervise the infringing activity
and also has a direct financial interest in such activities.Ó[51]
However,
IP owners may have a difficult time succeeding in indirect infringement
allegations against the makers of 3D printers because of the holding in the
Supreme Court case Sony Corp. of Am. v. Universal City
Studios, Inc.[52] The general rule laid out in Sony is that Òthe
sale of copying equipment, like the sale of other articles of commerce, does
not constitute contributory infringement if the product is widely used for
legitimate, unobjectionable purposes.Ó[53] In Sony the plaintiffs were the owners of the rights to various films.
The defendant, Sony, was the manufacturer of a device capable of recording
films playing on television. Universal argued that Sony should be held liable
for contributory infringement because it sold the recording devices with
knowledge that it would be used to infringe copyrights. Sony argued that the
device could also be used for legitimate purposes, such as to record a program
that one couldnÕt watch live for the purpose of watching it at a later time
(i.e. time-shifting purposes). The Court accepted SonyÕs argument and declared
that recording for time-shifting purposes was a fair use. The Court then held
that because the device could be used for substantial legitimate purposes, the
defendant could not be held liable.
The holding in Sony was limited by a future Supreme Court decision, Metro-Goldwyn-Mayer Studios Inc. v.
Grokster, Ltd.,[54]
where the Court held that if the defendant provided a copying device with
the intent that it be used to violate IP rights, or if the defendant promotes
the ability of the device to infringe, then the defendant may be liable for
contributory infringement. In Grokster the
plaintiff owned the copyrights of works that were being downloaded on a P2P
file sharing program maintained by the defendant. The defendant argued that its
program allowed the sharing of both non-infringing and infringing works, and
therefore they could not be held liable under the rule from Sony. The Court disagreed, and held that
in this case when the defendants distributed the software Òeach
one clearly voiced the objective that recipients use it to download copyrighted
works, and each took active steps to encourage infringement.Ó[55] Because the defendants actively
promoted the productÕs ability to infringe IP rights, and because infringement
actually occurred as a result, the Court held that the defendants were not
protected by the Sony rule.
The manufacturers of 3D printers are
more analogous to Sony than to the defendants in Grokster. ItÕs undisputable
that 3D printers are capable of substantial non-infringing use. In fact, 3D
printers are capable of more non-infringing uses than the television recorder
in Sony. The recorder in Sony had one function, and that was to
reproduce existing material, most of which was protected by copyright law. It
was only because the fair use exception to
copyright could possibly apply in
some cases, that Sony was held not liable. 3D printers are capable of not only
copying existing objects, many of which arenÕt protected by any IP rights at
all, but they can also be used to create new and original creations. In normal
circumstances it is highly unlikely that the maker of a 3D printer could be
found to be a contributory infringer.
However, in special circumstances a
3D printer manufacturer could be held liable as a contributory infringer. For
example, if the manufacturer of a 3D printer expresses an intent to promote an
infringing use of the printer, then he could be held liable under Grokster. IP owners could also have a
case for contributory infringement if the 3D printer manufacturer tries to
entice people to buy the printer by advertising its ability to reproduce
specific objects protected by IP.
IP owners could also have a case for
vicarious liability against the manufacturers of 3D printers if the
manufacturer sells the printer and continues to provide services to a party it knows
is infringing. This could occur, for example, if the 3D printer manufacturer
continues to provide the resin or other 3D printer ÒinkÓ to the infringer
despite knowledge that the customerÕs use of the printer is infringing.
IV.
Recourse for IP Owners?
3D printing clearly presents a
massive threat to the owners of IP, but is there any way for owners to protect
their IP portfolio? There is no clear answer or simple solution to that
question, however, there are a number of strategies IP owners can employ to try
to limit the loss of value of their intellectual property.
First,
IP owners could turn to Congress and lobby for special laws regarding 3D
printing. There are a variety of ways that Congress could attempt to prevent or
at least deter a substantial amount of 3D printing infringement.
One way would be to impose harsh
punishments on those who are guilty of printing infringing objects. This is the
method the RIAA primarily relied upon during their 2003-2008 copyright lawsuit campaign
and, as was previously discussed, proved to be more costly than it was worth.
However, it is possible that if this strategy was employed as part of a more
comprehensive plan then the deterrent value could be increased. For example,
the RIAAÕs campaign may have served as more of a deterrent if there had been
greater availability of authorized substitutes. Some call this strategy the
Òcarrot and stick approach,Ó with authorized versions of the product as the
carrot, and harsh punishment of infringement as the stick.[56]
The music industry initially resisted the option to purchase one song off of an
album, forcing consumers to purchase the entire album instead. Consumers who
may have been willing to pay two dollars for one song may not be willing to pay
$15 for the album. Some would-be purchasers will simply not buy the album, but
others may seek unauthorized versions even though they would have rather just
paid two dollars for the peace of mind of obtaining the song legally.
Another way Congress could attempt
to curb 3D printing infringement would be to require individuals to obtain a 3D
printing license prior to owning or operating a 3D printer. Requiring a license
would help limit the distribution of 3D printers and could help facilitate IP
law education. If an IP law training session was required as a prerequisite to
obtaining a 3D printing license, it could help reduce unintentional
infringement. The 3D printing license could be revoked for any IP infringement
violation, including non-3D printing incidents, which would help withdraw
access to 3D printing from those most likely to infringe intellectual property
rights. The major problem with a 3D licensing regime is that it may run
contrary to the purpose of IP, which is to create an incentive to innovate and
to facilitate economic growth.[57]
If Congress interferes with an individualÕs ability to utilize 3D printing it
could result in fewer original creations and prevent potentially valuable non-infringing
works from being developed. A licensing scheme would also be difficult to
enforce because an individual without a license could simply give the CAD file
to someone with a license and have them print the object for them. On the other
hand, the risk of losing their own license may deter licensees from participating
in these sorts of under the table schemes.
While owners of intellectual
property would like for Congress to help protect their IP portfolios, Congress
is notoriously slow at adapting to technological innovation.[58]
IP owners should consider what they can do within the framework of existing law
and technology to protect the value of their property, and be quick to adapt
their method for monetizing their IP portfolio. The music industry initially
refused to adapt to consumer demand for digital single tracks, and the likely
result was to increase pirating and decrease revenue for copyright owners. IP
owners should be wary of suffering the same fate, and may need to consider altering
their business models to conform to consumer demand.
One strategy manufacturers could
utilize would be to sell authorized CAD blueprints for their products. The attempts
of the RIAA and MPAA to protect their traditional distribution methods were
unsuccessful, and authorized digital versions of works proved to be the most
effective way to retain as much value in the copyrights as possible. This
strategy may be even more successful for IP owners threatened by 3D printing
than it was for the RIAA and MPAA. P2P users who downloaded unauthorized copyrighted
files were more concerned about downloading a virus than they were about being
prosecuted for infringement.[59]
Not only will P2P users who download unauthorized CAD files need to worry about
viruses, they will also have to deal with the possibility that the file is
defective and will result in an inferior or defective product. This could be a
major concern for products that would pose a safety risk if defective. Also, if
a user downloads a defective song or movie, they havenÕt actually incurred any
cost and can keep downloading files until they find one that works. On the
other hand, if an individual downloads a defective CAD file, they will not
learn of the defects until they have finished printing the object. By the time
the individual realizes that the product is defective, he will have already
suffered the cost of the materials. Authorized CAD files, like authorized
digital songs and movies, come with assurances of quality, so purchasers would
not have to worry about wasting time and money on defective blueprints.
One additional strategy to entice
consumers to purchase authorized CAD files would be to include other benefits
with the file. IP owners could include services like customer support, repairs,
and future updates with the CAD file. Manufacturers could also choose to only
offer additional services if consumers purchase the finished product (as
opposed to only the blueprints). The film industry currently uses this strategy
to sell DVDs. Film companies will license the movie to rental companies, but
will only include additional features like commentary or extra scenes in the version
of the DVD that is sold by retailers. This strategy allows film companies to
price discriminate and capture more of the market for films. Consumers who have
a slight interest in the movie will pay to rent the film, but avid fans will be
willing to pay the additional cost to purchase the full version. IP owners
could use this model to persuade consumers to choose the authentic products
over 3D printed counterfeits.
Another way IP owners could gain an
edge over counterfeiters would be to follow the fashion industry and rely on
constant innovation. Fashion designs are not usually protected by any IP laws,
however the fashion industry thrives because of the brief duration of each
styleÕs popularity. The original designer captures all of the sales of the
fashion product until counterfeiters have time to manufacture the knockoffs. If
an IP owner is constantly upgrading and updating its products, then
counterfeiters will have a difficult time providing equally attractive
products. The problem with this approach is that not all products are capable
of constant innovation. An additional problem is that, unlike the traditional
manufacture of counterfeit fashion items, counterfeit CAD files can be
transmitted without delay.
IP owners could also try to embed
authentication devices into their products to help identify which products are
authentic and which are counterfeits. Researchers are already working on
techniques to identify legitimate products. For example, researchers at
Virginia Tech University are working on Òembedding quantum dots into 3-D
printed material,Ó[60] which would allow IP
owners who suspect counterfeiting to easily determine whether the object is
infringing. Such identification methods would greatly reduce the cost of
litigation for IP owners because it would be practically irrefutable evidence
that the particular object at issue is a counterfeit. Similarly, IP owners
could negotiate with the makers of 3D printers to require that the printers
contain authentication methods or devices. The film industry has already
accomplished this, and DRM is built into all DVD and Blu-Ray players. One
possible solution would be to require that 3D printers connect to an online
database. As IP owners discover unauthorized and infringing CAD files, they
could upload the files to the database. Before the 3D printer can start the
printing process, it would compare the uploaded CAD file with the online
database to detect if it matches a known infringing file. However, depending on
the number of infringing files detected and the size of the files, this system
could prove too unwieldy to be practicable. Additionally, creative hackers can
always find ways around technological access barriers.
Another strategy IP owners could use
would be to launch a public education program. Most individuals are not
knowledgeable about IP infringement, and simply informing them of the basics of
what constitutes legal and illegal 3D printing could reduce the amount of
infringement. Even if IP owners cannot force Congress to adopt a licensing
system that would educate potential licensees, the IP owners can accomplish
that task themselves. The entertainment industry and the U.S. Government has
already adopted this strategy.[61]
Many Americans are particularly sympathetic towards manufacturing employees,
and emphasizing the harm to American manufacturers resulting from infringing 3D
printing could be an effective way to reduce the amount of counterfeiting by
individuals.
V.
Conclusion
3D printing
presents possibly the biggest threat to IP owners since development of the
internet and P2P file sharing programs. Intellectual property can be a
companyÕs biggest asset, and there is an enormous amount at stake for IP
owners. On the other hand, 3D printing also has many benefits, and has the
potential to revolutionize the manufacturing industry. The rapid advancement of
3D printing creates exciting prospects for the future of manufacturing, as well
as legitimate concerns for the potential victims of counterfeiting. Congress
will need to balance the beneficial and harmful effects of 3D printing and
develop a policy that encourages the creation of new and original products,
while protecting intellectual propertyÕs incentive to innovate. IP owners need
to be ready for the 3D printing revolution and have strategies already
implemented to help slow counterfeiting. IP owners also need to come to terms
with the reality that they may need to drastically alter their business and
distribution methods to retain as much of the market as possible. While IP
owners are sure to be affected by 3D printing, a combination of Congressional
action, technological access barriers, active IP enforcement, and public
awareness could prove to be effective safeguards for the value of intellectual
property.
[1] Catherine Jewell, 3-D Printing and the Future of Stuff, WIPO
Magazine (Apr. 2013), http://www.wipo.int/wipo_magazine/en/2013/02/article_0004.html.
[2] Nick Glass, Pitch Perfect: The Quest to Create the
World's Smallest Hearing Aid, CNN
Tech (Nov. 9, 2012, 1:22 PM), http://www.cnn.com/2012/11/09/tech/hearing-aid-widex-3d-printing.
[3] Clive Cookson, 3D Printing Shows Its Teeth, FT Magazine (Jan. 25, 2013 7:13 PM), http://www.ft.com/cms/s/2/22affc68-64ee-11e2-934b-00144feab49a.html#axzz2ROrEfsxr.
[4] Ashley Feinberg, How 3D Printing Gave This Man His Life (and
Face) Back, Gizmodo (Apr. 1, 2013
11:36 AM), http://gizmodo.com/5993147/how-3d-printing-gave-this-man-his-life-and-face-back.
[5] Amanda Holpuch et al., State Department Orders Firm to Remove
3D-Printed Guns Web Blueprints, The
Guardian (May 10, 2013 4:10 PM), http://www.theguardian.com/technology/2013/may/09/3d-printed-guns-plans-state-department
[6] Chocedge Chocolate Printing,
https://chocedge.com/3dprinting.php (last visited Sep. 12, 2013).
[7] i.materialize, http://i.materialise.com/ (last visited Sep.
12, 2013).
[8] korecologic, korecologic.com (last visited Sep. 12, 2013).
[9] Brian Voo, 20 Amazing Creations You Can Make With 3D
Printing, Hongkiat,
http://www.hongkiat.com/blog/3d-printings/ (last visited Oct. 14, 2013).
[10] See Shapeways, http://www.shapeways.com/
(last visited Sep. 12, 2013); Sculpteo,
http://www.sculpteo.com/en/ (last visited Sep. 12, 2013).
[11] Jewell, supra note 1.
[12] Peachy Printer, The
Peachy Printer - The First $100 3D Printer & Scanner!,
http://www.indiegogo.com/projects/the-peachy-printer-the-first-100-3d-printer-scanner?c=activity
(last visited Oct. 14, 2013).
[13] 3D Printing Scales Up, The
Economist,
http://www.economist.com/news/technology-quarterly/21584447-digital-manufacturing-there-lot-hype-around-3d-printing-it-fast
(Sep. 7th 2013).
[14] Jewell, supra note 1.
[15] Id.
[16] Elizabeth Palermo, What is Stereolithography?, Live Science,
http://www.livescience.com/38190-stereolithography.html (Jul. 16, 2013 2:39
AM).
[17] Id.
[18] Kyle Maxey, Infographic: The History of 3D Printing, Engineering.com, http://www.engineering.com/3DPrinting/3DPrintingArticles/ArticleID/6262/Infographic-The-History-of-3D-Printing.aspx (Sep. 3, 2013).
[19] RedEye On Demand, Stereolithography,
http://www.xpress3d.com/sla.aspx (last visited Oct. 14, 2013).
[20] Id.
[21] FDM Technology: 3D Print Durable Parts With Real Thermoplastic, Stratasys, http://www.stratasys.com/3d-printers/technology/fdm-technology
(last visited Sep. 22, 2013).
[22] Mark Fleming, What is 3D Printing? An Overview, 3D Printer,
http://www.3dprinter.net/reference/what-is-3d-printing (last visited Sep. 22,
2013).
[23] Id.
[24] The Math of Building:
Adding or Subtracting?, T. Rowe Price,
http://individual.troweprice.com/public/Retail/Planning-&-Research/Connections/3D-Printing/The-Math-of-Building
(May 2012).
[25] 3D Printing: The Printed World, The
Economist, http://www.economist.com/node/18114221 (Feb. 10, 2011).
[26] Additive Manufacturing: Pursuing the Promise, U.S. Dep't. of Energy, http://www1.eere.energy.gov/manufacturing/pdfs/additive_manufacturing.pdf (Aug. 2012).
[27] Jewell, supra note 1 (quoting Dr. Jean J. Botti,
Chief Technical Officer at European aerospace and defense group).
[28] Patrick Thibodeau, As
the Digital Revolution Kills Jobs, Social Unrest Will Rise, Computer World,
http://www.computerworld.com/s/article/9243038/As_the_digital_revolution_kills_jobs_social_unrest_will_rise
(Oct. 7, 2013 5:26 PM).
[29] Id.
[30] Barney Jopson, New Stamping Ground for Nike and Adidas as 3d Shoes Kick Off, The Financial Times, http://www.ft.com/intl/cms/s/0/1d09a66e-d097-11e2-a050-00144feab7de.html#axzz2VpWzSR4p (Jun. 9, 2013 6:35 PM).
[31] Id.
[32] U.S. Dep't. of Energy, supra
note 26.
[33] Stuart Elliott, Apple Passes Coca-Cola as Most Valuable
Brand, The New York Times,
http://www.nytimes.com/2013/09/30/business/media/apple-passes-coca-cola-as-most-valuable-brand.html?_r=1&
(Sep. 29, 2013).
[34] Sean Stonefield, The 10 Most Valuable Trademarks, Forbes, http://www.forbes.com/sites/seanstonefield/2011/06/15/the-10-most-valuable-trademarks/2/ (June, 15, 2011 11:22 AM).
[35] Graeme Philipson, 3D Printing Ôto Cost $100 Billion in IP
Losses,Õ itwire,
http://www.itwire.com/business-it-news/technology/61871-3d-printing-%E2%80%98to-cost-$100-billion-in-ip-losses%E2%80%99
(Oct. 14, 2013).
[36] Counterfeit & Pirated Products Account for $360 Billion in Trade Losses, U.S. Chamber of Commerce Global Intellectual Prop. Ctr., http://www.theglobalipcenter.com/counterfeit-pirated-products-360-billion/ (Jan. 8, 2013).
[37] Elizabeth Ferrill & E. Robert Yoches, IP Law and 3D Printing: Desigerns Can Work Around Lack of Cover, Wired, http://www.wired.com/insights/2013/09/ip-law-and-3d-printing-designers-can-work-around-lack-of-cover/ (Sep. 25, 2013 1:08 PM).
[38]Napster, Encyclop¾dia
Britannica, http://www.britannica.com/EBchecked/topic/754550/Napster
(Last visited Oct. 10, 2013).
[39] Id.
[40] Id.
[41] David Kravets, Copyright Lawsuits Plummet in Aftermath of RIAA Campaign, Wired, http://www.wired.com/threatlevel/2010/05/riaa-bump/ (May 18, 2010 1:24 PM).
[42] RIAA v. The People: Five Years Later, Electronic Frontier Foundation,
https://www.eff.org/wp/riaa-v-people-five-years-later#footnoteref93_y5bz9us
(Sep. 30, 2008).
[43] Eric Bangeman, RIAA Anti-P2P Campaign a Real Money Pit,
According to Testimony, ars technica,
http://arstechnica.com/tech-policy/2007/10/music-industry-exec-p2p-litigation-is-a-money-pit/
(Oct. 2, 2007 9:40 PM).
[44] 12-Year-Old Sued for Music Downloading, Fox News,
http://www.foxnews.com/story/2003/09/09/12-year-old-sued-for-music-downloading/
(Sep. 9, 2003).
[45] Kravets, supra note 39.
[46] Brandon Griggs &
Todd Leopold, How iTunes Changed Music,
and the World, CNN Tech, http://www.cnn.com/2013/04/26/tech/web/itunes-10th-anniversary/index.html
(Apr. 26, 2013 4:39 PM).
[47] Piracy, Encyclop¾dia
Britannica,
http://www.britannica.com/EBchecked/topic/461490/piracy/283481/Film-and-DRM
(last visited Oct. 14, 2013).
[48] Scanning People with an Xbox 360 Kinect, Open 3D Printing,
http://open3dp.me.washington.edu/2012/12/scanning-people-with-an-xbox-360-kinect/
(Dec. 1, 2012).
[49] X Box Store, http://www.xbox.com/en-US/xbox360/accessories/kinect/Home (last visited Oct. 11, 2013).
[50] Indirect Infringement, Cornell
University Law School Legal Information Institute,
http://www.law.cornell.edu/wex/indirect_infringement (last visited Oct. 13,
2013).
[51] Gershwin Pub. Corp. v. Columbia Artists Mgmt., Inc., 443 F.2d 1159,
1162 (2d Cir. 1971).
[52] 464 U.S. 417, 439, 104 S. Ct. 774, 787, 78 L. Ed. 2d 574
(1984).
[53] Id. at 789.
[54] 545 U.S. 913, 920, 125 S. Ct. 2764,
2770, 162 L. Ed. 2d 781 (2005).
[55] Id. at 924.
[56] See Electronic Frontier Foundation, supra note 40.
[57] Intellectual Property Law: Patents, Trademarks and Copyright, Allaw.com, http://www.alllaw.com/topics/intellectual_property
(last visited Oct. 15, 2013).
[58]Rich Steeves, 3D Printing Technology Will be an
Intellectual Property Nightmare, Inside
Counsel,
http://www.insidecounsel.com/2013/09/26/3d-printing-technology-will-be-an-intellectual-pro
(Sep. 26, 2013); Ferrill & Yoches, supra
note 37.
[59] See Electronic Frontier Foundation, supra note 40.
[60] 3-D Printing: the Ultimate Intellectual-Property Threat?, Bloomberg, http://www.bloomberg.com/news/2013-05-15/3-d-printing-the-ultimate-intellectual-property-threat-.html (May 15, 2013 3:00 PM).
[61] See Save the Music America,
http://www.savethemusicamerica.org/our-mission/piracy-awareness (last updated
Sep. 26, 2013 1:00 AM); Peter Voskamp, White
House Unveils New Piracy Awareness Campaign, The Wrap,
http://www.thewrap.com/media/column-post/attorney-general-holder-unveils-new-piracy-awareness-campaign-33155
(Nov. 29, 2011 2:55 PM).