Interviewing
Leather:
The
central assumption of economics is rationality, the assumption
that individuals
have objectives and tend to take the actions that best achieve
them. As Leather
puts it:
“Any time
you make an effort, you’re
trying to receive some kind of reward. That’s human nature. We
do the things
that benefit us.”
But
what are those things? What counts as a benefit? If we know
nothing at all
about objectives, the rationality assumption has no predictive
power, since
anything at all that someone did could be explained on the basis
that doing it
was his objective. We solve that problem by vague but plausible
assumptions
about what people want, based in part on observation, in part on
introspection—money, health, food, housing, …
.
The
author of this story has a problem—how to make the behavior of
supervillains
and superheroes plausible. Elaborate fight scenes and witty
dialog make
dramatic sense, produce comic books people enjoy reading, but do
not look like
a very practical way for a super powered criminal to make a
living.
The
explanation, for Leather, is that while she makes her living by
stealing stuff,
making money is not really her objective. Her objective is to be
a celebrity. She
achieves it by stealing stuff, if possible in dramatic ways. A
few years
earlier, she tried to achieve it by fighting criminals. The main
reason she abandoned
the superhero profession, by her own account, was because she
concluded that as
a superhero she would never make it to stardom.
“Anyway.
Here I was. Going out, working
hard every night. And there was a night I took out two super
thugs. Red Beast
and Shocker, if you keep up. Anyway, that fight hurt. I was lucky
not to be hospitalized.
But I managed to stop them. Get them locked up. And saved a
whole crowd of
people.” She took a long drag off her cigarette. “I got page
four of the Bay
City Chronicle.”
“When I was
Dynamo Girl, I could barely
get page four. Leather makes the front page whether she
gets away or goes to
jail.”
Once
you recognize her objective, her behavior makes sense. She
designs the blow
off, the prestige job, her final heist before leaving town, to
pull in Darkhood,
a superhero at about her level, hence a suitable opponent for a
high profile
fight. She ends the fight leaving behind seven million dollars
and the Mountbatten
Urn.
After
putting on a show that will be remembered for years.
So
much for the motives that explain the behavior of one
supervillain. What about
the heroes? For some, the answer is the same–status, prestige,
stardom. For
others, especially lower level ones such as Darkhood, neither
material rewards
nor status are a sufficient incentive.
“And if you beat him? I mean, take him fully
down, stop him
entirely, and humiliate him?”
Leather shrugs. “Then he’ll have to rethink his
line of
work. And if he can’t hack it, he’ll do something else with his
nights and the
world will be better off without him.”
“And if he can hack it?”
“Then he’s the real deal, and he’ll be stronger
next time,
and when our paths next cross it’ll be glorious.”
…
“So you fight her,” I said quietly. “And you
drive her off.
Or you put her in jail. But you know she’s going to get away or
break out. You
know that. How do you keep doing it?” He
looked at me. “Someone has to,” he said.
Darkhood is the real deal.